/* * Copyright 2008-2012 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /*! \file sort.h * \brief Sequential implementations of sort algorithms. */ #pragma once #include namespace thrust { namespace system { namespace detail { namespace internal { namespace scalar { template void stable_sort(RandomAccessIterator first, RandomAccessIterator last, StrictWeakOrdering comp); template void stable_sort_by_key(RandomAccessIterator1 first1, RandomAccessIterator1 last1, RandomAccessIterator2 first2, StrictWeakOrdering comp); } // end namespace scalar } // end namespace internal } // end namespace detail } // end namespace system } // end namespace thrust #include