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288 lines
11 KiB
288 lines
11 KiB
11 years ago
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/*
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* Copyright 2008-2012 NVIDIA Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*! \file sort.inl
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* \brief Inline file for sort.h
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*/
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#include <thrust/system/cuda/detail/detail/stable_merge_sort.h>
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#include <thrust/system/cuda/detail/detail/stable_primitive_sort.h>
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#include <thrust/reverse.h>
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#include <thrust/iterator/iterator_traits.h>
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#include <thrust/detail/type_traits.h>
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#include <thrust/system/cuda/detail/execution_policy.h>
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#include <thrust/system/cuda/detail/temporary_indirect_permutation.h>
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#include <thrust/detail/trivial_sequence.h>
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/*
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* This file implements the following dispatch procedure for cuda::stable_sort()
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* and cuda::stable_sort_by_key(). The first level inspects the KeyType
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* and StrictWeakOrdering to determine whether a sort assuming primitive-typed
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* data may be applied.
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*
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* If a sort assuming primitive-typed data can be applied (i.e., a radix sort),
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* the input ranges are first trivialized (turned into simple contiguous ranges
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* if they are not already). To implement descending orderings, an ascending
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* sort will be reversed.
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*
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* If a sort assuming primitive-typed data cannot be applied, a comparison-based
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* sort is used. Depending on the size of the key and value types, one level of
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* indirection may be applied to their input ranges. This transformation
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* may be applied to either range to convert an ill-suited problem (i.e. sorting with
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* large keys or large value) into a problem more amenable to the underlying
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* merge sort algorithm.
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*/
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namespace thrust
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{
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namespace system
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{
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namespace cuda
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{
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namespace detail
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{
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namespace stable_sort_detail
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{
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template<typename KeyType, typename StrictWeakCompare>
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struct can_use_primitive_sort
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: thrust::detail::and_<
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thrust::detail::is_arithmetic<KeyType>,
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thrust::detail::or_<
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thrust::detail::is_same<StrictWeakCompare,thrust::less<KeyType> >,
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thrust::detail::is_same<StrictWeakCompare,thrust::greater<KeyType> >
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>
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>
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{};
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template<typename RandomAccessIterator, typename StrictWeakCompare>
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struct enable_if_primitive_sort
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: thrust::detail::enable_if<
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can_use_primitive_sort<
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typename iterator_value<RandomAccessIterator>::type,
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StrictWeakCompare
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>::value
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>
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{};
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template<typename RandomAccessIterator, typename StrictWeakCompare>
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struct enable_if_comparison_sort
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: thrust::detail::disable_if<
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can_use_primitive_sort<
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typename iterator_value<RandomAccessIterator>::type,
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StrictWeakCompare
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>::value
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>
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{};
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template<typename DerivedPolicy,
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typename RandomAccessIterator,
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typename StrictWeakOrdering>
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typename enable_if_primitive_sort<RandomAccessIterator,StrictWeakOrdering>::type
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stable_sort(execution_policy<DerivedPolicy> &exec,
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RandomAccessIterator first,
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RandomAccessIterator last,
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StrictWeakOrdering comp)
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{
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// ensure sequence has trivial iterators
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thrust::detail::trivial_sequence<RandomAccessIterator,DerivedPolicy> keys(exec, first, last);
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// CUDA path for thrust::stable_sort with primitive keys
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// (e.g. int, float, short, etc.) and a less<T> or greater<T> comparison
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// method is implemented with a primitive sort
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thrust::system::cuda::detail::detail::stable_primitive_sort(exec, keys.begin(), keys.end());
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// copy results back, if necessary
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if(!thrust::detail::is_trivial_iterator<RandomAccessIterator>::value)
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{
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thrust::copy(exec, keys.begin(), keys.end(), first);
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}
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// if comp is greater<T> then reverse the keys
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typedef typename thrust::iterator_traits<RandomAccessIterator>::value_type KeyType;
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const static bool reverse = thrust::detail::is_same<StrictWeakOrdering, typename thrust::greater<KeyType> >::value;
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if(reverse)
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{
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thrust::reverse(first, last);
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}
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}
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template<typename DerivedPolicy,
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typename RandomAccessIterator,
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typename StrictWeakOrdering>
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typename enable_if_comparison_sort<RandomAccessIterator,StrictWeakOrdering>::type
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stable_sort(execution_policy<DerivedPolicy> &exec,
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RandomAccessIterator first,
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RandomAccessIterator last,
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StrictWeakOrdering comp)
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{
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// decide whether to sort keys indirectly
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typedef typename thrust::iterator_value<RandomAccessIterator>::type KeyType;
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typedef thrust::detail::integral_constant<bool, (sizeof(KeyType) > 8)> use_key_indirection;
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conditional_temporary_indirect_ordering<use_key_indirection, DerivedPolicy, RandomAccessIterator, StrictWeakOrdering> potentially_indirect_keys(derived_cast(exec), first, last, comp);
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thrust::system::cuda::detail::detail::stable_merge_sort(exec,
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potentially_indirect_keys.begin(),
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potentially_indirect_keys.end(),
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potentially_indirect_keys.comp());
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}
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template<typename DerivedPolicy,
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typename RandomAccessIterator1,
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typename RandomAccessIterator2,
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typename StrictWeakOrdering>
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typename enable_if_primitive_sort<RandomAccessIterator1,StrictWeakOrdering>::type
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stable_sort_by_key(execution_policy<DerivedPolicy> &exec,
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RandomAccessIterator1 keys_first,
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RandomAccessIterator1 keys_last,
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RandomAccessIterator2 values_first,
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StrictWeakOrdering comp)
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{
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// path for thrust::stable_sort_by_key with primitive keys
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// (e.g. int, float, short, etc.) and a less<T> or greater<T> comparison
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// method is implemented with stable_primitive_sort_by_key
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// if comp is greater<T> then reverse the keys and values
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typedef typename thrust::iterator_traits<RandomAccessIterator1>::value_type KeyType;
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const static bool reverse = thrust::detail::is_same<StrictWeakOrdering, typename thrust::greater<KeyType> >::value;
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// note, we also have to reverse the (unordered) input to preserve stability
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if (reverse)
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{
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thrust::reverse(exec, keys_first, keys_last);
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thrust::reverse(exec, values_first, values_first + (keys_last - keys_first));
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}
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// ensure sequences have trivial iterators
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thrust::detail::trivial_sequence<RandomAccessIterator1,DerivedPolicy> keys(exec, keys_first, keys_last);
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thrust::detail::trivial_sequence<RandomAccessIterator2,DerivedPolicy> values(exec, values_first, values_first + (keys_last - keys_first));
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thrust::system::cuda::detail::detail::stable_primitive_sort_by_key(exec, keys.begin(), keys.end(), values.begin());
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// copy results back, if necessary
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if(!thrust::detail::is_trivial_iterator<RandomAccessIterator1>::value)
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thrust::copy(exec, keys.begin(), keys.end(), keys_first);
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if(!thrust::detail::is_trivial_iterator<RandomAccessIterator2>::value)
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thrust::copy(exec, values.begin(), values.end(), values_first);
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if (reverse)
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{
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thrust::reverse(exec, keys_first, keys_last);
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thrust::reverse(exec, values_first, values_first + (keys_last - keys_first));
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}
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}
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template<typename DerivedPolicy,
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typename RandomAccessIterator1,
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typename RandomAccessIterator2,
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typename StrictWeakOrdering>
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typename enable_if_comparison_sort<RandomAccessIterator1,StrictWeakOrdering>::type
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stable_sort_by_key(execution_policy<DerivedPolicy> &exec,
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RandomAccessIterator1 keys_first,
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RandomAccessIterator1 keys_last,
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RandomAccessIterator2 values_first,
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StrictWeakOrdering comp)
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{
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// decide whether to apply indirection to either range
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typedef typename thrust::iterator_value<RandomAccessIterator1>::type KeyType;
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typedef typename thrust::iterator_value<RandomAccessIterator2>::type ValueType;
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typedef thrust::detail::integral_constant<bool, (sizeof(KeyType) > 8)> use_key_indirection;
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typedef thrust::detail::integral_constant<bool, (sizeof(ValueType) > 4)> use_value_indirection;
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conditional_temporary_indirect_ordering<
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use_key_indirection,
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DerivedPolicy,
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RandomAccessIterator1,
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StrictWeakOrdering
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> potentially_indirect_keys(derived_cast(exec), keys_first, keys_last, comp);
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conditional_temporary_indirect_permutation<
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use_value_indirection,
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DerivedPolicy,
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RandomAccessIterator2
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> potentially_indirect_values(derived_cast(exec), values_first, values_first + (keys_last - keys_first));
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thrust::system::cuda::detail::detail::stable_merge_sort_by_key(exec,
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potentially_indirect_keys.begin(),
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potentially_indirect_keys.end(),
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potentially_indirect_values.begin(),
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potentially_indirect_keys.comp());
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}
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} // end namespace stable_sort_detail
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template<typename DerivedPolicy,
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typename RandomAccessIterator,
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typename StrictWeakOrdering>
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void stable_sort(execution_policy<DerivedPolicy> &exec,
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RandomAccessIterator first,
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RandomAccessIterator last,
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StrictWeakOrdering comp)
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{
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// we're attempting to launch a kernel, assert we're compiling with nvcc
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// ========================================================================
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// X Note to the user: If you've found this line due to a compiler error, X
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// X you need to compile your code using nvcc, rather than g++ or cl.exe X
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// ========================================================================
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THRUST_STATIC_ASSERT( (thrust::detail::depend_on_instantiation<RandomAccessIterator, THRUST_DEVICE_COMPILER == THRUST_DEVICE_COMPILER_NVCC>::value) );
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stable_sort_detail::stable_sort(exec, first, last, comp);
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}
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template<typename DerivedPolicy,
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typename RandomAccessIterator1,
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typename RandomAccessIterator2,
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typename StrictWeakOrdering>
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void stable_sort_by_key(execution_policy<DerivedPolicy> &exec,
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RandomAccessIterator1 keys_first,
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RandomAccessIterator1 keys_last,
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RandomAccessIterator2 values_first,
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StrictWeakOrdering comp)
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{
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// we're attempting to launch a kernel, assert we're compiling with nvcc
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// ========================================================================
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// X Note to the user: If you've found this line due to a compiler error, X
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// X you need to compile your code using nvcc, rather than g++ or cl.exe X
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// ========================================================================
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THRUST_STATIC_ASSERT( (thrust::detail::depend_on_instantiation<RandomAccessIterator1, THRUST_DEVICE_COMPILER == THRUST_DEVICE_COMPILER_NVCC>::value) );
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stable_sort_detail::stable_sort_by_key(exec, keys_first, keys_last, values_first, comp);
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}
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} // end namespace detail
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} // end namespace cuda
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} // end namespace system
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} // end namespace thrust
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