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314 lines
7.0 KiB
314 lines
7.0 KiB
11 years ago
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/*
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* Copyright 2008-2012 NVIDIA Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <thrust/detail/config.h>
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#include <thrust/detail/functional/actor.h>
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#include <thrust/detail/functional/composite.h>
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#include <thrust/detail/functional/operators/operator_adaptors.h>
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#include <thrust/functional.h>
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namespace thrust
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{
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namespace detail
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{
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namespace functional
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{
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template<typename T1, typename T2>
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__host__ __device__
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actor<
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composite<
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binary_operator<thrust::bit_and>,
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actor<T1>,
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typename as_actor<T2>::type
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>
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>
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operator&(const actor<T1> &_1, const T2 &_2)
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{
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return compose(binary_operator<thrust::bit_and>(),
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make_actor(_1),
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make_actor(_2));
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} // end operator&()
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template<typename T1, typename T2>
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__host__ __device__
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actor<
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composite<
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binary_operator<thrust::bit_and>,
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typename as_actor<T1>::type,
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actor<T2>
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>
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>
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operator&(const T1 &_1, const actor<T2> &_2)
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{
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return compose(binary_operator<thrust::bit_and>(),
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make_actor(_1),
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make_actor(_2));
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} // end operator&()
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template<typename T1, typename T2>
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__host__ __device__
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actor<
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composite<
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binary_operator<thrust::bit_and>,
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actor<T1>,
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actor<T2>
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>
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>
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operator&(const actor<T1> &_1, const actor<T2> &_2)
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{
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return compose(binary_operator<thrust::bit_and>(),
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make_actor(_1),
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make_actor(_2));
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} // end operator&()
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template<typename T1, typename T2>
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__host__ __device__
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actor<
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composite<
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binary_operator<thrust::bit_or>,
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actor<T1>,
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typename as_actor<T2>::type
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>
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>
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operator|(const actor<T1> &_1, const T2 &_2)
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{
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return compose(binary_operator<thrust::bit_or>(),
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make_actor(_1),
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make_actor(_2));
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} // end operator|()
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template<typename T1, typename T2>
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__host__ __device__
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actor<
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composite<
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binary_operator<thrust::bit_or>,
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typename as_actor<T1>::type,
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actor<T2>
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>
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>
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operator|(const T1 &_1, const actor<T2> &_2)
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{
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return compose(binary_operator<thrust::bit_or>(),
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make_actor(_1),
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make_actor(_2));
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} // end operator|()
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template<typename T1, typename T2>
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__host__ __device__
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actor<
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composite<
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binary_operator<thrust::bit_or>,
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actor<T1>,
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actor<T2>
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>
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>
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operator|(const actor<T1> &_1, const actor<T2> &_2)
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{
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return compose(binary_operator<thrust::bit_or>(),
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make_actor(_1),
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make_actor(_2));
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} // end operator|()
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template<typename T1, typename T2>
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__host__ __device__
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actor<
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composite<
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binary_operator<thrust::bit_xor>,
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actor<T1>,
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typename as_actor<T2>::type
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>
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>
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operator^(const actor<T1> &_1, const T2 &_2)
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{
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return compose(binary_operator<thrust::bit_xor>(),
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make_actor(_1),
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make_actor(_2));
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} // end operator^()
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template<typename T1, typename T2>
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__host__ __device__
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actor<
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composite<
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binary_operator<thrust::bit_xor>,
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typename as_actor<T1>::type,
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actor<T2>
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>
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>
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operator^(const T1 &_1, const actor<T2> &_2)
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{
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return compose(binary_operator<thrust::bit_xor>(),
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make_actor(_1),
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make_actor(_2));
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} // end operator^()
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template<typename T1, typename T2>
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__host__ __device__
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actor<
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composite<
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binary_operator<thrust::bit_xor>,
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actor<T1>,
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actor<T2>
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>
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>
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operator^(const actor<T1> &_1, const actor<T2> &_2)
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{
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return compose(binary_operator<thrust::bit_xor>(),
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make_actor(_1),
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make_actor(_2));
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} // end operator^()
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// there's no standard bit_not functional, so roll an ad hoc one here
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template<typename T>
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struct bit_not
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: public thrust::unary_function<T,T>
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{
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__host__ __device__ T operator()(const T &x) const {return ~x;}
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}; // end bit_not
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template<typename Eval>
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__host__ __device__
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actor<
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composite<
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unary_operator<bit_not>,
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actor<Eval>
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>
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>
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__host__ __device__
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operator~(const actor<Eval> &_1)
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{
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return compose(unary_operator<bit_not>(), _1);
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} // end operator~()
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// there's no standard bit_lshift functional, so roll an ad hoc one here
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template<typename T>
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struct bit_lshift
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: public thrust::binary_function<T,T,T>
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{
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__host__ __device__ T operator()(const T &lhs, const T &rhs) const {return lhs << rhs;}
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}; // end bit_lshift
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template<typename T1, typename T2>
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__host__ __device__
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actor<
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composite<
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binary_operator<bit_lshift>,
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actor<T1>,
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typename as_actor<T2>::type
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>
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>
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operator<<(const actor<T1> &_1, const T2 &_2)
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{
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return compose(binary_operator<bit_lshift>(),
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make_actor(_1),
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make_actor(_2));
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} // end operator<<()
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template<typename T1, typename T2>
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__host__ __device__
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actor<
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composite<
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binary_operator<bit_lshift>,
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typename as_actor<T1>::type,
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actor<T2>
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>
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>
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operator<<(const T1 &_1, const actor<T2> &_2)
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{
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return compose(binary_operator<bit_lshift>(),
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make_actor(_1),
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make_actor(_2));
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} // end operator<<()
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template<typename T1, typename T2>
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__host__ __device__
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actor<
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composite<
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binary_operator<bit_lshift>,
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actor<T1>,
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actor<T2>
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>
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>
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operator<<(const actor<T1> &_1, const actor<T2> &_2)
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{
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return compose(binary_operator<bit_lshift>(),
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make_actor(_1),
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make_actor(_2));
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} // end operator<<()
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// there's no standard bit_rshift functional, so roll an ad hoc one here
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template<typename T>
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struct bit_rshift
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: public thrust::binary_function<T,T,T>
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{
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__host__ __device__ T operator()(const T &lhs, const T &rhs) const {return lhs >> rhs;}
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}; // end bit_rshift
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template<typename T1, typename T2>
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__host__ __device__
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actor<
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composite<
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binary_operator<bit_rshift>,
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actor<T1>,
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typename as_actor<T2>::type
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>
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>
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operator>>(const actor<T1> &_1, const T2 &_2)
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{
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return compose(binary_operator<bit_rshift>(),
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make_actor(_1),
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make_actor(_2));
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} // end operator>>()
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template<typename T1, typename T2>
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__host__ __device__
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actor<
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composite<
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binary_operator<bit_rshift>,
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typename as_actor<T1>::type,
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actor<T2>
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>
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>
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operator>>(const T1 &_1, const actor<T2> &_2)
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{
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return compose(binary_operator<bit_rshift>(),
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make_actor(_1),
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make_actor(_2));
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} // end operator>>()
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template<typename T1, typename T2>
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__host__ __device__
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actor<
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composite<
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binary_operator<bit_rshift>,
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actor<T1>,
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actor<T2>
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>
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>
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operator>>(const actor<T1> &_1, const actor<T2> &_2)
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{
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return compose(binary_operator<bit_rshift>(),
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make_actor(_1),
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make_actor(_2));
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} // end operator>>()
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} // end functional
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} // end detail
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} // end thrust
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