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53 lines
1.6 KiB
53 lines
1.6 KiB
11 years ago
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/*
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* Copyright 2008-2012 NVIDIA Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <thrust/detail/config.h>
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#include <thrust/system/detail/generic/tag.h>
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#include <thrust/iterator/iterator_traits.h>
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namespace thrust
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{
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namespace system
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{
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namespace detail
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{
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namespace generic
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{
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template<typename DerivedPolicy, typename InputIterator>
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typename thrust::iterator_traits<InputIterator>::value_type
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reduce(thrust::execution_policy<DerivedPolicy> &exec, InputIterator first, InputIterator last);
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template<typename DerivedPolicy, typename InputIterator, typename T>
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T reduce(thrust::execution_policy<DerivedPolicy> &exec, InputIterator first, InputIterator last, T init);
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template<typename DerivedPolicy,
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typename InputIterator,
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typename T,
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typename BinaryFunction>
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T reduce(thrust::execution_policy<DerivedPolicy> &exec, InputIterator first, InputIterator last, T init, BinaryFunction binary_op);
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} // end namespace generic
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} // end namespace detail
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} // end namespace system
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} // end namespace thrust
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#include <thrust/system/detail/generic/reduce.inl>
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