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ccminer/compat/thrust/detail/allocator/no_throw_allocator.h

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2014-03-18 21:17:40 +00:00
/*
* Copyright 2008-2012 NVIDIA Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <thrust/detail/config.h>
namespace thrust
{
namespace detail
{
template<typename BaseAllocator>
struct no_throw_allocator : BaseAllocator
{
private:
typedef BaseAllocator super_t;
public:
inline no_throw_allocator(const BaseAllocator &other = BaseAllocator())
: super_t(other)
{}
template<typename U>
struct rebind
{
typedef no_throw_allocator<typename super_t::template rebind<U>::other> other;
}; // end rebind
void deallocate(typename super_t::pointer p, typename super_t::size_type n)
{
try
{
super_t::deallocate(p, n);
} // end try
catch(...)
{
// catch anything
} // end catch
} // end deallocate()
inline bool operator==(no_throw_allocator const &other) { return super_t::operator==(other); }
inline bool operator!=(no_throw_allocator const &other) { return super_t::operator!=(other); }
}; // end no_throw_allocator
} // end detail
} // end thrust