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33 lines
1.1 KiB
33 lines
1.1 KiB
![]()
11 years ago
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/*
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* Copyright 2008-2012 NVIDIA Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a fill of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <thrust/detail/config.h>
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// the purpose of this header is to #include the fill.h header
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// of the host and device systems. It should be #included in any
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// code which uses adl to dispatch fill
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#define __THRUST_HOST_SYSTEM_FILL_HEADER <__THRUST_HOST_SYSTEM_ROOT/detail/fill.h>
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#include __THRUST_HOST_SYSTEM_FILL_HEADER
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#undef __THRUST_HOST_SYSTEM_FILL_HEADER
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#define __THRUST_DEVICE_SYSTEM_FILL_HEADER <__THRUST_DEVICE_SYSTEM_ROOT/detail/fill.h>
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#include __THRUST_DEVICE_SYSTEM_FILL_HEADER
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#undef __THRUST_DEVICE_SYSTEM_FILL_HEADER
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