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67 lines
1.4 KiB
67 lines
1.4 KiB
11 years ago
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/*
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* Copyright 2008-2012 NVIDIA Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <thrust/detail/config.h>
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#include <thrust/system/tbb/detail/execution_policy.h>
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#include <thrust/detail/execute_with_allocator.h>
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namespace thrust
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{
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namespace system
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{
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namespace tbb
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{
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namespace detail
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{
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struct par_t : thrust::system::tbb::detail::execution_policy<par_t>
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{
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par_t() : thrust::system::tbb::detail::execution_policy<par_t>() {}
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template<typename Allocator>
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thrust::detail::execute_with_allocator<Allocator, thrust::system::tbb::detail::execution_policy>
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operator()(Allocator &alloc) const
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{
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return thrust::detail::execute_with_allocator<Allocator, thrust::system::tbb::detail::execution_policy>(alloc);
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}
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};
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} // end detail
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static const detail::par_t par;
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} // end tbb
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} // end system
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// alias par here
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namespace tbb
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{
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using thrust::system::tbb::par;
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} // end tbb
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} // end thrust
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