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ccminer/compat/thrust/detail/functional/operators/assignment_operator.h

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2014-03-18 21:17:40 +00:00
/*
* Copyright 2008-2012 NVIDIA Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <thrust/detail/config.h>
#include <thrust/detail/functional/actor.h>
#include <thrust/detail/functional/composite.h>
#include <thrust/detail/functional/operators/operator_adaptors.h>
#include <thrust/functional.h>
namespace thrust
{
// XXX WAR circular inclusion with this forward declaration
template<typename,typename,typename> struct binary_function;
namespace detail
{
namespace functional
{
// XXX WAR circular inclusion with this forward declaration
template<typename> struct as_actor;
// there's no standard assign functional, so roll an ad hoc one here
template<typename T>
struct assign
: thrust::binary_function<T&,T,T&>
{
__host__ __device__ T& operator()(T &lhs, const T &rhs) const { return lhs = rhs; }
}; // end assign
template<typename Eval, typename T>
struct assign_result
{
typedef actor<
composite<
binary_operator<assign>,
actor<Eval>,
typename as_actor<T>::type
>
> type;
}; // end assign_result
template<typename Eval, typename T>
__host__ __device__
typename assign_result<Eval,T>::type
do_assign(const actor<Eval> &_1, const T &_2)
{
return compose(binary_operator<assign>(),
_1,
as_actor<T>::convert(_2));
} // end do_assign()
} // end functional
} // end detail
} // end thrust