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195 lines
5.8 KiB
195 lines
5.8 KiB
![]()
11 years ago
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/*
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* Copyright 2008-2012 NVIDIA Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// Portions of this code are derived from
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//
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// Manjunath Kudlur's Carbon library
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//
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// and
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//
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// Based on Boost.Phoenix v1.2
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// Copyright (c) 2001-2002 Joel de Guzman
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#include <thrust/detail/config.h>
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#include <thrust/detail/functional/composite.h>
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#include <thrust/detail/functional/operators/assignment_operator.h>
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#include <thrust/functional.h>
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namespace thrust
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{
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namespace detail
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{
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namespace functional
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{
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template<typename Eval>
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actor<Eval>
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::actor(void)
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: eval_type()
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{}
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template<typename Eval>
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actor<Eval>
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::actor(const Eval &base)
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: eval_type(base)
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{}
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template<typename Eval>
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typename apply_actor<
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typename actor<Eval>::eval_type,
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typename thrust::null_type
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>::type
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actor<Eval>
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::operator()(void) const
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{
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return eval_type::eval(thrust::null_type());
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} // end basic_environment::operator()
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template<typename Eval>
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template<typename T0>
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typename apply_actor<
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typename actor<Eval>::eval_type,
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typename thrust::tuple<T0&>
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>::type
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actor<Eval>
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::operator()(T0 &_0) const
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{
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return eval_type::eval(thrust::tie(_0));
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} // end basic_environment::operator()
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template<typename Eval>
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template<typename T0, typename T1>
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typename apply_actor<
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typename actor<Eval>::eval_type,
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typename thrust::tuple<T0&,T1&>
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>::type
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actor<Eval>
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::operator()(T0 &_0, T1 &_1) const
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{
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return eval_type::eval(thrust::tie(_0,_1));
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} // end basic_environment::operator()
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template<typename Eval>
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template<typename T0, typename T1, typename T2>
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typename apply_actor<
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typename actor<Eval>::eval_type,
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typename thrust::tuple<T0&,T1&,T2&>
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>::type
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actor<Eval>
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::operator()(T0 &_0, T1 &_1, T2 &_2) const
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{
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return eval_type::eval(thrust::tie(_0,_1,_2));
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} // end basic_environment::operator()
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template<typename Eval>
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template<typename T0, typename T1, typename T2, typename T3>
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typename apply_actor<
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typename actor<Eval>::eval_type,
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typename thrust::tuple<T0&,T1&,T2&,T3&>
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>::type
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actor<Eval>
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::operator()(T0 &_0, T1 &_1, T2 &_2, T3 &_3) const
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{
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return eval_type::eval(thrust::tie(_0,_1,_2,_3));
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} // end basic_environment::operator()
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template<typename Eval>
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template<typename T0, typename T1, typename T2, typename T3, typename T4>
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typename apply_actor<
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typename actor<Eval>::eval_type,
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typename thrust::tuple<T0&,T1&,T2&,T3&,T4&>
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>::type
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actor<Eval>
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::operator()(T0 &_0, T1 &_1, T2 &_2, T3 &_3, T4 &_4) const
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{
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return eval_type::eval(thrust::tie(_0,_1,_2,_3,_4));
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} // end basic_environment::operator()
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template<typename Eval>
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template<typename T0, typename T1, typename T2, typename T3, typename T4, typename T5>
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typename apply_actor<
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typename actor<Eval>::eval_type,
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typename thrust::tuple<T0&,T1&,T2&,T3&,T4&,T5&>
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>::type
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actor<Eval>
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::operator()(T0 &_0, T1 &_1, T2 &_2, T3 &_3, T4 &_4, T5 &_5) const
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{
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return eval_type::eval(thrust::tie(_0,_1,_2,_3,_4,_5));
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} // end basic_environment::operator()
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template<typename Eval>
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template<typename T0, typename T1, typename T2, typename T3, typename T4, typename T5, typename T6>
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typename apply_actor<
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typename actor<Eval>::eval_type,
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typename thrust::tuple<T0&,T1&,T2&,T3&,T4&,T5&,T6&>
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>::type
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actor<Eval>
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::operator()(T0 &_0, T1 &_1, T2 &_2, T3 &_3, T4 &_4, T5 &_5, T6 &_6) const
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{
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return eval_type::eval(thrust::tie(_0,_1,_2,_3,_4,_5,_6));
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} // end basic_environment::operator()
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template<typename Eval>
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template<typename T0, typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7>
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typename apply_actor<
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typename actor<Eval>::eval_type,
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typename thrust::tuple<T0&,T1&,T2&,T3&,T4&,T5&,T6&,T7&>
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>::type
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actor<Eval>
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::operator()(T0 &_0, T1 &_1, T2 &_2, T3 &_3, T4 &_4, T5 &_5, T6 &_6, T7 &_7) const
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{
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return eval_type::eval(thrust::tie(_0,_1,_2,_3,_4,_5,_6,_7));
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} // end basic_environment::operator()
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template<typename Eval>
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template<typename T0, typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7, typename T8>
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typename apply_actor<
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typename actor<Eval>::eval_type,
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typename thrust::tuple<T0&,T1&,T2&,T3&,T4&,T5&,T6&,T7&,T8&>
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>::type
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actor<Eval>
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::operator()(T0 &_0, T1 &_1, T2 &_2, T3 &_3, T4 &_4, T5 &_5, T6 &_6, T7 &_7, T8 &_8) const
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{
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return eval_type::eval(thrust::tie(_0,_1,_2,_3,_4,_5,_6,_7,_8));
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} // end basic_environment::operator()
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template<typename Eval>
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template<typename T0, typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7, typename T8, typename T9>
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typename apply_actor<
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typename actor<Eval>::eval_type,
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typename thrust::tuple<T0&,T1&,T2&,T3&,T4&,T5&,T6&,T7&,T8&,T9&>
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>::type
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actor<Eval>
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::operator()(T0 &_0, T1 &_1, T2 &_2, T3 &_3, T4 &_4, T5 &_5, T6 &_6, T7 &_7, T8 &_8, T9 &_9) const
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{
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return eval_type::eval(thrust::tie(_0,_1,_2,_3,_4,_5,_6,_7,_8,_9));
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} // end basic_environment::operator()
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template<typename Eval>
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template<typename T>
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typename assign_result<Eval,T>::type
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actor<Eval>
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::operator=(const T& _1) const
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{
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return do_assign(*this,_1);
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} // end actor::operator=()
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} // end functional
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} // end detail
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} // end thrust
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