GOSTCoin CUDA miner project, compatible with most nvidia cards, containing only gostd algo
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/*
* Copyright 2008-2012 NVIDIA Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <thrust/detail/config.h>
#include <thrust/system/detail/internal/scalar/stable_primitive_sort.h>
#include <thrust/system/detail/internal/scalar/stable_radix_sort.h>
#include <thrust/functional.h>
#include <thrust/system/detail/internal/scalar/partition.h>
#include <thrust/iterator/zip_iterator.h>
#include <thrust/detail/type_traits.h>
namespace thrust
{
namespace system
{
namespace detail
{
namespace internal
{
namespace scalar
{
namespace stable_primitive_sort_detail
{
template<typename Iterator>
struct enable_if_bool_sort
: thrust::detail::enable_if<
thrust::detail::is_same<
bool,
typename thrust::iterator_value<Iterator>::type
>::value
>
{};
template<typename Iterator>
struct disable_if_bool_sort
: thrust::detail::disable_if<
thrust::detail::is_same<
bool,
typename thrust::iterator_value<Iterator>::type
>::value
>
{};
template<typename RandomAccessIterator>
typename enable_if_bool_sort<RandomAccessIterator>::type
stable_primitive_sort(RandomAccessIterator first, RandomAccessIterator last)
{
// use stable_partition if we're sorting bool
// stable_partition puts true values first, so we need to logical_not
scalar::stable_partition(first, last, thrust::logical_not<bool>());
}
template<typename RandomAccessIterator>
typename disable_if_bool_sort<RandomAccessIterator>::type
stable_primitive_sort(RandomAccessIterator first, RandomAccessIterator last)
{
// call stable_radix_sort
scalar::stable_radix_sort(first,last);
}
struct logical_not_first
{
template<typename Tuple>
__host__ __device__
bool operator()(Tuple t)
{
return !thrust::get<0>(t);
}
};
template<typename RandomAccessIterator1, typename RandomAccessIterator2>
typename enable_if_bool_sort<RandomAccessIterator1>::type
stable_primitive_sort_by_key(RandomAccessIterator1 keys_first, RandomAccessIterator1 keys_last,
RandomAccessIterator2 values_first)
{
// use stable_partition if we're sorting bool
// stable_partition puts true values first, so we need to logical_not
scalar::stable_partition(thrust::make_zip_iterator(thrust::make_tuple(keys_first, values_first)),
thrust::make_zip_iterator(thrust::make_tuple(keys_last, values_first)),
logical_not_first());
}
template<typename RandomAccessIterator1, typename RandomAccessIterator2>
typename disable_if_bool_sort<RandomAccessIterator1>::type
stable_primitive_sort_by_key(RandomAccessIterator1 keys_first, RandomAccessIterator1 keys_last,
RandomAccessIterator2 values_first)
{
// call stable_radix_sort_by_key
scalar::stable_radix_sort_by_key(keys_first, keys_last, values_first);
}
}
template<typename RandomAccessIterator>
void stable_primitive_sort(RandomAccessIterator first,
RandomAccessIterator last)
{
scalar::stable_primitive_sort_detail::stable_primitive_sort(first,last);
}
template<typename RandomAccessIterator1,
typename RandomAccessIterator2>
void stable_primitive_sort_by_key(RandomAccessIterator1 keys_first,
RandomAccessIterator1 keys_last,
RandomAccessIterator2 values_first)
{
scalar::stable_primitive_sort_detail::stable_primitive_sort_by_key(keys_first, keys_last, values_first);
}
} // end namespace scalar
} // end namespace internal
} // end namespace detail
} // end namespace system
} // end namespace thrust
#include <thrust/system/detail/internal/scalar/stable_primitive_sort.inl>