GOSTCoin CUDA miner project, compatible with most nvidia cards, containing only gostd algo
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/*
* Copyright 2008-2012 NVIDIA Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <thrust/detail/config.h>
#include <thrust/detail/functional/actor.h>
#include <thrust/detail/functional/composite.h>
#include <thrust/detail/functional/operators/operator_adaptors.h>
#include <thrust/functional.h>
namespace thrust
{
namespace detail
{
namespace functional
{
template<typename T1, typename T2>
__host__ __device__
actor<
composite<
binary_operator<thrust::bit_and>,
actor<T1>,
typename as_actor<T2>::type
>
>
operator&(const actor<T1> &_1, const T2 &_2)
{
return compose(binary_operator<thrust::bit_and>(),
make_actor(_1),
make_actor(_2));
} // end operator&()
template<typename T1, typename T2>
__host__ __device__
actor<
composite<
binary_operator<thrust::bit_and>,
typename as_actor<T1>::type,
actor<T2>
>
>
operator&(const T1 &_1, const actor<T2> &_2)
{
return compose(binary_operator<thrust::bit_and>(),
make_actor(_1),
make_actor(_2));
} // end operator&()
template<typename T1, typename T2>
__host__ __device__
actor<
composite<
binary_operator<thrust::bit_and>,
actor<T1>,
actor<T2>
>
>
operator&(const actor<T1> &_1, const actor<T2> &_2)
{
return compose(binary_operator<thrust::bit_and>(),
make_actor(_1),
make_actor(_2));
} // end operator&()
template<typename T1, typename T2>
__host__ __device__
actor<
composite<
binary_operator<thrust::bit_or>,
actor<T1>,
typename as_actor<T2>::type
>
>
operator|(const actor<T1> &_1, const T2 &_2)
{
return compose(binary_operator<thrust::bit_or>(),
make_actor(_1),
make_actor(_2));
} // end operator|()
template<typename T1, typename T2>
__host__ __device__
actor<
composite<
binary_operator<thrust::bit_or>,
typename as_actor<T1>::type,
actor<T2>
>
>
operator|(const T1 &_1, const actor<T2> &_2)
{
return compose(binary_operator<thrust::bit_or>(),
make_actor(_1),
make_actor(_2));
} // end operator|()
template<typename T1, typename T2>
__host__ __device__
actor<
composite<
binary_operator<thrust::bit_or>,
actor<T1>,
actor<T2>
>
>
operator|(const actor<T1> &_1, const actor<T2> &_2)
{
return compose(binary_operator<thrust::bit_or>(),
make_actor(_1),
make_actor(_2));
} // end operator|()
template<typename T1, typename T2>
__host__ __device__
actor<
composite<
binary_operator<thrust::bit_xor>,
actor<T1>,
typename as_actor<T2>::type
>
>
operator^(const actor<T1> &_1, const T2 &_2)
{
return compose(binary_operator<thrust::bit_xor>(),
make_actor(_1),
make_actor(_2));
} // end operator^()
template<typename T1, typename T2>
__host__ __device__
actor<
composite<
binary_operator<thrust::bit_xor>,
typename as_actor<T1>::type,
actor<T2>
>
>
operator^(const T1 &_1, const actor<T2> &_2)
{
return compose(binary_operator<thrust::bit_xor>(),
make_actor(_1),
make_actor(_2));
} // end operator^()
template<typename T1, typename T2>
__host__ __device__
actor<
composite<
binary_operator<thrust::bit_xor>,
actor<T1>,
actor<T2>
>
>
operator^(const actor<T1> &_1, const actor<T2> &_2)
{
return compose(binary_operator<thrust::bit_xor>(),
make_actor(_1),
make_actor(_2));
} // end operator^()
// there's no standard bit_not functional, so roll an ad hoc one here
template<typename T>
struct bit_not
: public thrust::unary_function<T,T>
{
__host__ __device__ T operator()(const T &x) const {return ~x;}
}; // end bit_not
template<typename Eval>
__host__ __device__
actor<
composite<
unary_operator<bit_not>,
actor<Eval>
>
>
__host__ __device__
operator~(const actor<Eval> &_1)
{
return compose(unary_operator<bit_not>(), _1);
} // end operator~()
// there's no standard bit_lshift functional, so roll an ad hoc one here
template<typename T>
struct bit_lshift
: public thrust::binary_function<T,T,T>
{
__host__ __device__ T operator()(const T &lhs, const T &rhs) const {return lhs << rhs;}
}; // end bit_lshift
template<typename T1, typename T2>
__host__ __device__
actor<
composite<
binary_operator<bit_lshift>,
actor<T1>,
typename as_actor<T2>::type
>
>
operator<<(const actor<T1> &_1, const T2 &_2)
{
return compose(binary_operator<bit_lshift>(),
make_actor(_1),
make_actor(_2));
} // end operator<<()
template<typename T1, typename T2>
__host__ __device__
actor<
composite<
binary_operator<bit_lshift>,
typename as_actor<T1>::type,
actor<T2>
>
>
operator<<(const T1 &_1, const actor<T2> &_2)
{
return compose(binary_operator<bit_lshift>(),
make_actor(_1),
make_actor(_2));
} // end operator<<()
template<typename T1, typename T2>
__host__ __device__
actor<
composite<
binary_operator<bit_lshift>,
actor<T1>,
actor<T2>
>
>
operator<<(const actor<T1> &_1, const actor<T2> &_2)
{
return compose(binary_operator<bit_lshift>(),
make_actor(_1),
make_actor(_2));
} // end operator<<()
// there's no standard bit_rshift functional, so roll an ad hoc one here
template<typename T>
struct bit_rshift
: public thrust::binary_function<T,T,T>
{
__host__ __device__ T operator()(const T &lhs, const T &rhs) const {return lhs >> rhs;}
}; // end bit_rshift
template<typename T1, typename T2>
__host__ __device__
actor<
composite<
binary_operator<bit_rshift>,
actor<T1>,
typename as_actor<T2>::type
>
>
operator>>(const actor<T1> &_1, const T2 &_2)
{
return compose(binary_operator<bit_rshift>(),
make_actor(_1),
make_actor(_2));
} // end operator>>()
template<typename T1, typename T2>
__host__ __device__
actor<
composite<
binary_operator<bit_rshift>,
typename as_actor<T1>::type,
actor<T2>
>
>
operator>>(const T1 &_1, const actor<T2> &_2)
{
return compose(binary_operator<bit_rshift>(),
make_actor(_1),
make_actor(_2));
} // end operator>>()
template<typename T1, typename T2>
__host__ __device__
actor<
composite<
binary_operator<bit_rshift>,
actor<T1>,
actor<T2>
>
>
operator>>(const actor<T1> &_1, const actor<T2> &_2)
{
return compose(binary_operator<bit_rshift>(),
make_actor(_1),
make_actor(_2));
} // end operator>>()
} // end functional
} // end detail
} // end thrust