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105 lines
8.0 KiB
105 lines
8.0 KiB
/************************************************************************************************************************************\ |
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|* *| |
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|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *| |
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|* *| |
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|* NOTICE TO USER: *| |
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|* *| |
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|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *| |
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|* *| |
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|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *| |
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|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *| |
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|* Otherwise, you have no rights to use or access this software in any manner. *| |
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|* *| |
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|* If not covered by the applicable NVIDIA software license agreement: *| |
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|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *| |
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|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *| |
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|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *| |
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|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *| |
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|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *| |
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|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *| |
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|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| |
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|* *| |
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|* U.S. Government End Users. *| |
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|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| |
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|* consisting of "commercial computer software" and "commercial computer software documentation" *| |
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|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *| |
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|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| |
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|* all U.S. Government End Users acquire the software with only those rights set forth herein. *| |
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|* *| |
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|* Any use of this software in individual and commercial software must include, *| |
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|* in the user documentation and internal comments to the code, *| |
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|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *| |
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|* *| |
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\************************************************************************************************************************************/ |
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#pragma once |
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#include"nvapi_lite_salstart.h" |
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#include"nvapi_lite_common.h" |
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#pragma pack(push,8) |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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//! SUPPORTED OS: Windows XP and higher |
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//! |
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/////////////////////////////////////////////////////////////////////////////// |
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// |
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// FUNCTION NAME: NvAPI_DISP_GetGDIPrimaryDisplayId |
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// |
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//! DESCRIPTION: This API returns the Display ID of the GDI Primary. |
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//! |
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//! \param [out] displayId Display ID of the GDI Primary display. |
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//! |
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//! \retval ::NVAPI_OK: Capabilties have been returned. |
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//! \retval ::NVAPI_NVIDIA_DEVICE_NOT_FOUND: GDI Primary not on an NVIDIA GPU. |
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//! \retval ::NVAPI_INVALID_ARGUMENT: One or more args passed in are invalid. |
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//! \retval ::NVAPI_API_NOT_INTIALIZED: The NvAPI API needs to be initialized first |
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//! \retval ::NVAPI_NO_IMPLEMENTATION: This entrypoint not available |
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//! \retval ::NVAPI_ERROR: Miscellaneous error occurred |
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//! |
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//! \ingroup dispcontrol |
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/////////////////////////////////////////////////////////////////////////////// |
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NVAPI_INTERFACE NvAPI_DISP_GetGDIPrimaryDisplayId(NvU32* displayId); |
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#define NV_MOSAIC_MAX_DISPLAYS (64) |
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//! SUPPORTED OS: Windows Vista and higher |
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//! |
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/////////////////////////////////////////////////////////////////////////////// |
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// |
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// FUNCTION NAME: NvAPI_Mosaic_GetDisplayViewportsByResolution |
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// |
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//! DESCRIPTION: This API returns the viewports that would be applied on |
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//! the requested display. |
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//! |
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//! \param [in] displayId Display ID of a single display in the active |
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//! mosaic topology to query. |
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//! \param [in] srcWidth Width of full display topology. If both |
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//! width and height are 0, the current |
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//! resolution is used. |
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//! \param [in] srcHeight Height of full display topology. If both |
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//! width and height are 0, the current |
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//! resolution is used. |
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//! \param [out] viewports Array of NV_RECT viewports which represent |
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//! the displays as identified in |
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//! NvAPI_Mosaic_EnumGridTopologies. If the |
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//! requested resolution is a single-wide |
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//! resolution, only viewports[0] will |
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//! contain the viewport details, regardless |
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//! of which display is driving the display. |
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//! \param [out] bezelCorrected Returns 1 if the requested resolution is |
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//! bezel corrected. May be NULL. |
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//! |
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//! \retval ::NVAPI_OK Capabilties have been returned. |
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//! \retval ::NVAPI_INVALID_ARGUMENT One or more args passed in are invalid. |
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//! \retval ::NVAPI_API_NOT_INTIALIZED The NvAPI API needs to be initialized first |
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//! \retval ::NVAPI_MOSAIC_NOT_ACTIVE The display does not belong to an active Mosaic Topology |
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//! \retval ::NVAPI_NO_IMPLEMENTATION This entrypoint not available |
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//! \retval ::NVAPI_ERROR Miscellaneous error occurred |
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//! |
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//! \ingroup mosaicapi |
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/////////////////////////////////////////////////////////////////////////////// |
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NVAPI_INTERFACE NvAPI_Mosaic_GetDisplayViewportsByResolution(NvU32 displayId, NvU32 srcWidth, NvU32 srcHeight, NV_RECT viewports[NV_MOSAIC_MAX_DISPLAYS], NvU8* bezelCorrected); |
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#include"nvapi_lite_salend.h" |
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#ifdef __cplusplus |
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} |
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#endif |
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#pragma pack(pop)
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