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57 lines
1.5 KiB
57 lines
1.5 KiB
/* |
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* Copyright 2008-2012 NVIDIA Corporation |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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/*! \file sort.h |
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* \brief Sequential implementations of sort algorithms. |
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*/ |
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#pragma once |
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#include <thrust/detail/config.h> |
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namespace thrust |
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{ |
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namespace system |
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{ |
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namespace detail |
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{ |
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namespace internal |
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{ |
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namespace scalar |
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{ |
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template<typename RandomAccessIterator, |
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typename StrictWeakOrdering> |
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void stable_sort(RandomAccessIterator first, |
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RandomAccessIterator last, |
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StrictWeakOrdering comp); |
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template<typename RandomAccessIterator1, |
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typename RandomAccessIterator2, |
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typename StrictWeakOrdering> |
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void stable_sort_by_key(RandomAccessIterator1 first1, |
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RandomAccessIterator1 last1, |
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RandomAccessIterator2 first2, |
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StrictWeakOrdering comp); |
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} // end namespace scalar |
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} // end namespace internal |
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} // end namespace detail |
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} // end namespace system |
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} // end namespace thrust |
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#include <thrust/system/detail/internal/scalar/sort.inl> |
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