/* * Copyright 2008-2012 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include namespace thrust { namespace system { namespace detail { namespace generic { template typename thrust::iterator_traits::value_type reduce(thrust::execution_policy &exec, InputIterator first, InputIterator last) { typedef typename thrust::iterator_value::type InputType; // use InputType(0) as init by default return thrust::reduce(exec, first, last, InputType(0)); } // end reduce() template T reduce(thrust::execution_policy &exec, InputIterator first, InputIterator last, T init) { // use plus by default return thrust::reduce(exec, first, last, init, thrust::plus()); } // end reduce() template OutputType reduce(thrust::execution_policy &exec, RandomAccessIterator first, RandomAccessIterator last, OutputType init, BinaryFunction binary_op) { // unimplemented THRUST_STATIC_ASSERT( (thrust::detail::depend_on_instantiation::value) ); return OutputType(); } // end reduce() } // end namespace generic } // end namespace detail } // end namespace system } // end namespace thrust