/* * Copyright 2008-2012 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once namespace thrust { namespace random { namespace detail { struct random_core_access { template static OStream &stream_out(OStream &os, const EngineOrDistribution &x) { return x.stream_out(os); } template static IStream &stream_in(IStream &is, EngineOrDistribution &x) { return x.stream_in(is); } template __host__ __device__ static bool equal(const EngineOrDistribution &lhs, const EngineOrDistribution &rhs) { return lhs.equal(rhs); } }; // end random_core_access } // end detail } // end random } // end thrust