/* * Copyright 2008-2012 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once namespace thrust { namespace random { namespace detail { template struct static_mod { static const T q = m / a; static const T r = m % a; __host__ __device__ T operator()(T x) const { if(a == 1) { x %= m; } else { T t1 = a * (x % q); T t2 = r * (x / q); if(t1 >= t2) { x = t1 - t2; } else { x = m - t2 + t1; } } if(c != 0) { const T d = m - x; if(d > c) { x += c; } else { x = c - d; } } return x; } }; // end static_mod // Rely on machine overflow handling template struct static_mod { __host__ __device__ T operator()(T x) const { return a * x + c; } }; // end static_mod template __host__ __device__ T mod(T x) { static_mod f; return f(x); } // end static_mod } // end detail } // end random } // end thrust