/* * Copyright 2008-2012 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once //functions to support blocking namespace thrust { namespace detail { namespace util { // x/y rounding towards +infinity for integers, used to determine # of blocks/warps etc. template inline __host__ __device__ L divide_ri(const L x, const R y) { return (x + (y - 1)) / y; } // x/y rounding towards zero for integers, used to determine # of blocks/warps etc. template inline __host__ __device__ L divide_rz(const L x, const R y) { return x / y; } // round x towards infinity to the next multiple of y template inline __host__ __device__ L round_i(const L x, const R y){ return y * divide_ri(x, y); } // round x towards zero to the next multiple of y template inline __host__ __device__ L round_z(const L x, const R y){ return y * divide_rz(x, y); } } // end namespace util } // end namespace detail } // end namespace thrust