/* * Copyright 2008-2012 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include <thrust/iterator/iterator_adaptor.h> #include <thrust/iterator/iterator_traits.h> #include <thrust/detail/type_traits.h> #include <thrust/iterator/detail/minimum_system.h> namespace thrust { template<typename,typename> class permutation_iterator; namespace detail { template<typename ElementIterator, typename IndexIterator> struct permutation_iterator_base { typedef typename thrust::iterator_system<ElementIterator>::type System1; typedef typename thrust::iterator_system<IndexIterator>::type System2; typedef thrust::iterator_adaptor< permutation_iterator<ElementIterator,IndexIterator>, IndexIterator, typename thrust::iterator_value<ElementIterator>::type, typename detail::minimum_system<System1,System2>::type, thrust::use_default, typename thrust::iterator_reference<ElementIterator>::type > type; }; // end permutation_iterator_base } // end detail } // end thrust