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hashrate: Remove some extra units and allow 4 digits

to keep current X11 output (sample: 2950.01 kH/s)
master
Tanguy Pruvot 9 years ago
parent
commit
81fd04a208
  1. 6
      ccminer.cpp
  2. 41
      util.cpp

6
ccminer.cpp

@ -528,7 +528,7 @@ static void calc_diff(struct work *work, int known) @@ -528,7 +528,7 @@ static void calc_diff(struct work *work, int known)
static int share_result(int result, const char *reason)
{
char s[345];
char s[32] = { 0 };
double hashrate = 0.;
pthread_mutex_lock(&stats_lock);
@ -542,8 +542,8 @@ static int share_result(int result, const char *reason) @@ -542,8 +542,8 @@ static int share_result(int result, const char *reason)
global_hashrate = llround(hashrate);
sprintf(s, hashrate >= 1e6 ? "%.0f" : "%.2f", 1e-3 * hashrate);
applog(LOG_NOTICE, "accepted: %lu/%lu (%.2f%%), %s khash/s %s",
format_hashrate(hashrate, s);
applog(LOG_NOTICE, "accepted: %lu/%lu (%.2f%%), %s %s",
accepted_count,
accepted_count + rejected_count,
100. * accepted_count / (accepted_count + rejected_count),

41
util.cpp

@ -175,54 +175,31 @@ void get_defconfig_path(char *out, size_t bufsize, char *argv0) @@ -175,54 +175,31 @@ void get_defconfig_path(char *out, size_t bufsize, char *argv0)
void format_hashrate(double hashrate, char *output)
{
char prefix;
char prefix = '\0';
if (hashrate < 1e3)
prefix = ' ';
else if (hashrate < 1e6)
{
if (hashrate < 10000) {
// nop
}
else if (hashrate < 1e7) {
prefix = 'k';
hashrate *= 1e-3;
}
else if (hashrate < 1e9)
{
else if (hashrate < 1e10) {
prefix = 'M';
hashrate *= 1e-6;
}
else if (hashrate < 1e12)
{
else if (hashrate < 1e13) {
prefix = 'G';
hashrate *= 1e-9;
}
else if (hashrate < 1e15)
{
else {
prefix = 'T';
hashrate *= 1e-12;
}
else if (hashrate < 1e18)
{
prefix = 'P';
hashrate *= 1e-15;
}
else if (hashrate < 1e21)
{
prefix = 'E';
hashrate *= 1e-18;
}
else if (hashrate < 1e24)
{
prefix = 'Z';
hashrate *= 1e-21;
}
else
{
prefix = 'Y';
hashrate *= 1e-24;
}
sprintf(
output,
prefix == ' ' ? "%.0f%cH/s" : "%.2f %cH/s",
prefix ? "%.2f %cH/s" : "%.2f H/s%c",
hashrate, prefix
);
}

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