61 lines
1.8 KiB
61 lines
1.8 KiB
11 years ago
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/*
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* Copyright 2008-2012 NVIDIA Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <thrust/detail/config.h>
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#include <thrust/system/cpp/detail/execution_policy.h>
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#include <thrust/system/detail/internal/scalar/sort.h>
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namespace thrust
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{
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namespace system
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{
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namespace cpp
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{
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namespace detail
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{
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template<typename DerivedPolicy,
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typename RandomAccessIterator,
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typename StrictWeakOrdering>
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void stable_sort(execution_policy<DerivedPolicy> &,
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RandomAccessIterator first,
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RandomAccessIterator last,
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StrictWeakOrdering comp)
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{
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thrust::system::detail::internal::scalar::stable_sort(first, last, comp);
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}
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template<typename DerivedPolicy,
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typename RandomAccessIterator1,
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typename RandomAccessIterator2,
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typename StrictWeakOrdering>
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void stable_sort_by_key(execution_policy<DerivedPolicy> &,
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RandomAccessIterator1 keys_first,
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RandomAccessIterator1 keys_last,
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RandomAccessIterator2 values_first,
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StrictWeakOrdering comp)
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{
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thrust::system::detail::internal::scalar::stable_sort_by_key(keys_first, keys_last, values_first, comp);
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}
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} // end namespace detail
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} // end namespace cpp
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} // end namespace system
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} // end namespace thrust
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