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42 lines
1.2 KiB
42 lines
1.2 KiB
11 years ago
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/*
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* Copyright 2008-2012 NVIDIA Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <thrust/detail/config.h>
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#include <thrust/system/cuda/detail/runtime_introspection.h>
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namespace thrust
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{
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namespace system
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{
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namespace cuda
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{
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namespace detail
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{
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template <typename IndexType>
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thrust::system::detail::internal::uniform_decomposition<IndexType> default_decomposition(IndexType n)
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{
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// TODO eliminate magical constant
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device_properties_t properties = device_properties();
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return thrust::system::detail::internal::uniform_decomposition<IndexType>(n, properties.maxThreadsPerBlock, 10 * properties.multiProcessorCount);
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}
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} // end namespace detail
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} // end namespace cuda
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} // end namespace system
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} // end namespace thrust
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