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164 lines
4.0 KiB
164 lines
4.0 KiB
11 years ago
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/*
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* Copyright 2008-2012 NVIDIA Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// Portions of this code are derived from
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//
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// Manjunath Kudlur's Carbon library
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//
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// and
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//
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// Based on Boost.Phoenix v1.2
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// Copyright (c) 2001-2002 Joel de Guzman
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#pragma once
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#include <thrust/detail/functional/actor.h>
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#include <thrust/tuple.h>
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namespace thrust
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{
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namespace detail
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{
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namespace functional
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{
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// XXX we should just take a single EvalTuple
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template<typename Eval0,
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typename Eval1 = thrust::null_type,
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typename Eval2 = thrust::null_type,
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typename Eval3 = thrust::null_type,
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typename Eval4 = thrust::null_type,
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typename Eval5 = thrust::null_type,
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typename Eval6 = thrust::null_type,
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typename Eval7 = thrust::null_type,
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typename Eval8 = thrust::null_type,
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typename Eval9 = thrust::null_type,
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typename Eval10 = thrust::null_type>
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class composite;
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template<typename Eval0, typename Eval1>
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class composite<
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Eval0,
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Eval1,
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thrust::null_type,
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thrust::null_type,
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thrust::null_type,
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thrust::null_type,
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thrust::null_type,
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thrust::null_type,
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thrust::null_type,
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thrust::null_type
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>
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{
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public:
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template<typename Env>
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struct result
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{
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typedef typename Eval0::template result<
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thrust::tuple<
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typename Eval1::template result<Env>::type
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>
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>::type type;
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};
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__host__ __device__
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composite(const Eval0 &e0, const Eval1 &e1)
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: m_eval0(e0),
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m_eval1(e1)
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{}
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template<typename Env>
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__host__ __device__
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typename result<Env>::type
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eval(const Env &x) const
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{
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typename Eval1::template result<Env>::type result1 = m_eval1.eval(x);
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return m_eval0.eval(thrust::tie(result1));
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}
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private:
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Eval0 m_eval0;
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Eval1 m_eval1;
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}; // end composite<Eval0,Eval1>
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template<typename Eval0, typename Eval1, typename Eval2>
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class composite<
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Eval0,
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Eval1,
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Eval2,
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thrust::null_type,
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thrust::null_type,
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thrust::null_type,
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thrust::null_type,
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thrust::null_type,
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thrust::null_type,
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thrust::null_type
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>
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{
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public:
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template<typename Env>
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struct result
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{
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typedef typename Eval0::template result<
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thrust::tuple<
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typename Eval1::template result<Env>::type,
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typename Eval2::template result<Env>::type
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>
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>::type type;
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};
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__host__ __device__
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composite(const Eval0 &e0, const Eval1 &e1, const Eval2 &e2)
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: m_eval0(e0),
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m_eval1(e1),
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m_eval2(e2)
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{}
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template<typename Env>
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__host__ __device__
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typename result<Env>::type
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eval(const Env &x) const
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{
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typename Eval1::template result<Env>::type result1 = m_eval1.eval(x);
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typename Eval2::template result<Env>::type result2 = m_eval2.eval(x);
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return m_eval0.eval(thrust::tie(result1,result2));
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}
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private:
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Eval0 m_eval0;
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Eval1 m_eval1;
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Eval2 m_eval2;
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}; // end composite<Eval0,Eval1,Eval2>
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template<typename Eval0, typename Eval1>
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__host__ __device__
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actor<composite<Eval0,Eval1> > compose(const Eval0 &e0, const Eval1 &e1)
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{
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return actor<composite<Eval0,Eval1> >(composite<Eval0,Eval1>(e0,e1));
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}
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template<typename Eval0, typename Eval1, typename Eval2>
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__host__ __device__
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actor<composite<Eval0,Eval1,Eval2> > compose(const Eval0 &e0, const Eval1 &e1, const Eval2 &e2)
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{
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return actor<composite<Eval0,Eval1,Eval2> >(composite<Eval0,Eval1,Eval2>(e0,e1,e2));
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}
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} // end functional
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} // end detail
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} // end thrust
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