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#include <stdio.h>
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#include <memory.h>
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#include <string.h>
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#include <unistd.h>
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#include <map>
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#ifndef _WIN32
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#include <unistd.h>
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#endif
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// include thrust
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#ifndef __cplusplus
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#include <thrust/version.h>
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#include <thrust/remove.h>
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#include <thrust/device_vector.h>
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#include <thrust/iterator/constant_iterator.h>
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#else
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#include <ctype.h>
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#endif
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#include "miner.h"
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#include "cuda_runtime.h"
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// CUDA Devices on the System
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int cuda_num_devices()
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{
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int version;
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cudaError_t err = cudaDriverGetVersion(&version);
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if (err != cudaSuccess)
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{
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applog(LOG_ERR, "Unable to query CUDA driver version! Is an nVidia driver installed?");
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exit(1);
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}
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int maj = version / 1000, min = version % 100; // same as in deviceQuery sample
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if (maj < 5 || (maj == 5 && min < 5))
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{
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applog(LOG_ERR, "Driver does not support CUDA %d.%d API! Update your nVidia driver!", 5, 5);
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exit(1);
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}
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int GPU_N;
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err = cudaGetDeviceCount(&GPU_N);
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if (err != cudaSuccess)
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{
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applog(LOG_ERR, "Unable to query number of CUDA devices! Is an nVidia driver installed?");
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exit(1);
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}
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return GPU_N;
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}
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void cuda_devicenames()
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{
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cudaError_t err;
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int GPU_N;
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err = cudaGetDeviceCount(&GPU_N);
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if (err != cudaSuccess)
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{
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applog(LOG_ERR, "Unable to query number of CUDA devices! Is an nVidia driver installed?");
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exit(1);
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}
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GPU_N = min(MAX_GPUS, GPU_N);
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for (int i=0; i < GPU_N; i++)
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{
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cudaDeviceProp props;
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cudaGetDeviceProperties(&props, device_map[i]);
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device_name[i] = strdup(props.name);
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device_sm[i] = (props.major * 100 + props.minor * 10);
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}
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}
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void cuda_print_devices()
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{
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int ngpus = cuda_num_devices();
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for (int n=0; n < ngpus; n++) {
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int m = device_map[n];
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cudaDeviceProp props;
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cudaGetDeviceProperties(&props, m);
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if (!opt_n_threads || n < opt_n_threads)
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fprintf(stderr, "GPU #%d: SM %d.%d %s\n", m, props.major, props.minor, props.name);
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}
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}
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void cuda_shutdown()
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{
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cudaDeviceSynchronize();
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cudaDeviceReset();
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}
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static bool substringsearch(const char *haystack, const char *needle, int &match)
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{
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int hlen = (int) strlen(haystack);
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int nlen = (int) strlen(needle);
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for (int i=0; i < hlen; ++i)
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{
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if (haystack[i] == ' ') continue;
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int j=0, x = 0;
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while(j < nlen)
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{
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if (haystack[i+x] == ' ') {++x; continue;}
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if (needle[j] == ' ') {++j; continue;}
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if (needle[j] == '#') return ++match == needle[j+1]-'0';
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if (tolower(haystack[i+x]) != tolower(needle[j])) break;
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++j; ++x;
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}
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if (j == nlen) return true;
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}
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return false;
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}
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// CUDA Gerät nach Namen finden (gibt Geräte-Index zurück oder -1)
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int cuda_finddevice(char *name)
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{
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int num = cuda_num_devices();
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int match = 0;
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for (int i=0; i < num; ++i)
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{
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cudaDeviceProp props;
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if (cudaGetDeviceProperties(&props, i) == cudaSuccess)
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if (substringsearch(props.name, name, match)) return i;
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}
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return -1;
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}
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uint32_t device_intensity(int thr_id, const char *func, uint32_t defcount)
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{
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uint32_t throughput = gpus_intensity[thr_id] ? gpus_intensity[thr_id] : defcount;
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api_set_throughput(thr_id, throughput);
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return throughput;
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}
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// Zeitsynchronisations-Routine von cudaminer mit CPU sleep
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// Note: if you disable all of these calls, CPU usage will hit 100%
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typedef struct { double value[8]; } tsumarray;
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cudaError_t MyStreamSynchronize(cudaStream_t stream, int situation, int thr_id)
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{
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cudaError_t result = cudaSuccess;
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if (situation >= 0)
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{
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static std::map<int, tsumarray> tsum;
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double a = 0.95, b = 0.05;
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if (tsum.find(situation) == tsum.end()) { a = 0.5; b = 0.5; } // faster initial convergence
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double tsync = 0.0;
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double tsleep = 0.95 * tsum[situation].value[thr_id];
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if (cudaStreamQuery(stream) == cudaErrorNotReady)
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{
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usleep((useconds_t)(1e6*tsleep));
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struct timeval tv_start, tv_end;
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gettimeofday(&tv_start, NULL);
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result = cudaStreamSynchronize(stream);
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gettimeofday(&tv_end, NULL);
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tsync = 1e-6 * (tv_end.tv_usec-tv_start.tv_usec) + (tv_end.tv_sec-tv_start.tv_sec);
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}
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if (tsync >= 0) tsum[situation].value[thr_id] = a * tsum[situation].value[thr_id] + b * (tsleep+tsync);
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}
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else
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result = cudaStreamSynchronize(stream);
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return result;
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}
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int cuda_gpu_clocks(struct cgpu_info *gpu)
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{
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cudaDeviceProp props;
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if (cudaGetDeviceProperties(&props, gpu->gpu_id) == cudaSuccess) {
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gpu->gpu_clock = props.clockRate;
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gpu->gpu_memclock = props.memoryClockRate;
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gpu->gpu_mem = props.totalGlobalMem;
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return 0;
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}
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return -1;
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}
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// if we use 2 threads on the same gpu, we need to reinit the threads
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void cuda_reset_device(int thr_id, bool *init)
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{
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int dev_id = device_map[thr_id];
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cudaSetDevice(dev_id);
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if (init != NULL) {
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// with init array, its meant to be used in algo's scan code...
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for (int i=0; i < MAX_GPUS; i++) {
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if (device_map[i] == dev_id) {
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init[i] = false;
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}
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}
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// force exit from algo's scan loops/function
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restart_threads();
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cudaDeviceSynchronize();
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while (cudaStreamQuery(NULL) == cudaErrorNotReady)
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usleep(1000);
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}
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cudaDeviceReset();
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}
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void cudaReportHardwareFailure(int thr_id, cudaError_t err, const char* func)
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{
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struct cgpu_info *gpu = &thr_info[thr_id].gpu;
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gpu->hw_errors++;
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applog(LOG_ERR, "GPU #%d: %s %s", device_map[thr_id], func, cudaGetErrorString(err));
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sleep(1);
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}
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