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58 lines
1.3 KiB
58 lines
1.3 KiB
11 years ago
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/*
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* Copyright 2008-2012 NVIDIA Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <new>
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#include <string>
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namespace thrust
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{
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namespace system
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{
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namespace detail
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{
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// define our own bad_alloc so we can set its .what()
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class bad_alloc
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: public std::bad_alloc
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{
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public:
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inline bad_alloc(const std::string &w)
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: std::bad_alloc(), m_what()
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{
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m_what = std::bad_alloc::what();
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m_what += ": ";
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m_what += w;
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} // end bad_alloc()
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inline virtual ~bad_alloc(void) throw () {};
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inline virtual const char *what(void) const throw()
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{
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return m_what.c_str();
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} // end what()
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private:
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std::string m_what;
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}; // end bad_alloc
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} // end detail
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} // end system
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} // end thrust
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