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36 lines
960 B
36 lines
960 B
11 years ago
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/*
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* Copyright 2008-2012 NVIDIA Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <thrust/detail/config.h>
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namespace thrust
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{
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namespace detail
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{
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template<typename Allocator, typename Pointer, typename Size, typename T>
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inline void fill_construct_range(Allocator &a, Pointer p, Size n, const T &value);
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} // end detail
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} // end thrust
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#include <thrust/detail/allocator/fill_construct_range.inl>
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