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48 lines
1.2 KiB
48 lines
1.2 KiB
11 years ago
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/*
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* Copyright 2008-2012 NVIDIA Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*! \file device_delete.inl
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* \brief Inline file for device_delete.h.
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*/
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#include <thrust/device_delete.h>
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#include <thrust/device_free.h>
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#include <thrust/detail/allocator/destroy_range.h>
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namespace thrust
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{
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namespace detail
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{
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// define an empty allocator class to use below
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struct device_delete_allocator {};
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}
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template<typename T>
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void device_delete(device_ptr<T> ptr,
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const size_t n)
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{
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// we can use device_allocator to destroy the range
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thrust::detail::device_delete_allocator a;
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thrust::detail::destroy_range(a, ptr, n);
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thrust::device_free(ptr);
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} // end device_delete()
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} // end thrust
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