|
|
|
|
/************************************************************************************************************************************\
|
|
|
|
|
|* *|
|
|
|
|
|
|* Copyright <EFBFBD> 2012 NVIDIA Corporation. All rights reserved. *|
|
|
|
|
|
|* *|
|
|
|
|
|
|* NOTICE TO USER: *|
|
|
|
|
|
|* *|
|
|
|
|
|
|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *|
|
|
|
|
|
|* *|
|
|
|
|
|
|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *|
|
|
|
|
|
|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *|
|
|
|
|
|
|* Otherwise, you have no rights to use or access this software in any manner. *|
|
|
|
|
|
|* *|
|
|
|
|
|
|* If not covered by the applicable NVIDIA software license agreement: *|
|
|
|
|
|
|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *|
|
|
|
|
|
|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *|
|
|
|
|
|
|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *|
|
|
|
|
|
|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *|
|
|
|
|
|
|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *|
|
|
|
|
|
|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *|
|
|
|
|
|
|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *|
|
|
|
|
|
|* *|
|
|
|
|
|
|* U.S. Government End Users. *|
|
|
|
|
|
|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *|
|
|
|
|
|
|* consisting of "commercial computer software" and "commercial computer software documentation" *|
|
|
|
|
|
|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *|
|
|
|
|
|
|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *|
|
|
|
|
|
|* all U.S. Government End Users acquire the software with only those rights set forth herein. *|
|
|
|
|
|
|* *|
|
|
|
|
|
|* Any use of this software in individual and commercial software must include, *|
|
|
|
|
|
|* in the user documentation and internal comments to the code, *|
|
|
|
|
|
|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *|
|
|
|
|
|
|* *|
|
|
|
|
|
\************************************************************************************************************************************/
|
|
|
|
|
#pragma once
|
|
|
|
|
#include"nvapi_lite_salstart.h"
|
|
|
|
|
#include"nvapi_lite_common.h"
|
|
|
|
|
#pragma pack(push,8)
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
|
extern "C" {
|
|
|
|
|
#endif
|
|
|
|
|
#if defined(__cplusplus) && (defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
|
|
|
|
|
//! \ingroup dx
|
|
|
|
|
//! D3D_FEATURE_LEVEL supported - used in NvAPI_D3D11_CreateDevice() and NvAPI_D3D11_CreateDeviceAndSwapChain()
|
|
|
|
|
typedef enum
|
|
|
|
|
{
|
|
|
|
|
NVAPI_DEVICE_FEATURE_LEVEL_NULL = -1,
|
|
|
|
|
NVAPI_DEVICE_FEATURE_LEVEL_10_0 = 0,
|
|
|
|
|
NVAPI_DEVICE_FEATURE_LEVEL_10_0_PLUS = 1,
|
|
|
|
|
NVAPI_DEVICE_FEATURE_LEVEL_10_1 = 2,
|
|
|
|
|
NVAPI_DEVICE_FEATURE_LEVEL_11_0 = 3,
|
|
|
|
|
} NVAPI_DEVICE_FEATURE_LEVEL;
|
|
|
|
|
|
|
|
|
|
#endif //defined(__cplusplus) && (defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__))
|
|
|
|
|
#if defined(__cplusplus) && defined(__d3d11_h__)
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
//
|
|
|
|
|
// FUNCTION NAME: NvAPI_D3D11_CreateDevice
|
|
|
|
|
//
|
|
|
|
|
//! DESCRIPTION: This function tries to create a DirectX 11 device. If the call fails (if we are running
|
|
|
|
|
//! on pre-DirectX 11 hardware), depending on the type of hardware it will try to create a DirectX 10.1 OR DirectX 10.0+
|
|
|
|
|
//! OR DirectX 10.0 device. The function call is the same as D3D11CreateDevice(), but with an extra
|
|
|
|
|
//! argument (D3D_FEATURE_LEVEL supported by the device) that the function fills in. This argument
|
|
|
|
|
//! can contain -1 (NVAPI_DEVICE_FEATURE_LEVEL_NULL), if the requested featureLevel is less than DirecX 10.0.
|
|
|
|
|
//!
|
|
|
|
|
//! NOTE: When NvAPI_D3D11_CreateDevice is called with 10+ feature level we have an issue on few set of
|
|
|
|
|
//! tesla hardware (G80/G84/G86/G92/G94/G96) which does not support all feature level 10+ functionality
|
|
|
|
|
//! e.g. calling driver with mismatch between RenderTarget and Depth Buffer. App developers should
|
|
|
|
|
//! take into consideration such limitation when using NVAPI on such tesla hardwares.
|
|
|
|
|
//! SUPPORTED OS: Windows Vista and higher
|
|
|
|
|
//!
|
|
|
|
|
//!
|
|
|
|
|
//! \since Release: 185
|
|
|
|
|
//!
|
|
|
|
|
//! \param [in] pAdapter
|
|
|
|
|
//! \param [in] DriverType
|
|
|
|
|
//! \param [in] Software
|
|
|
|
|
//! \param [in] Flags
|
|
|
|
|
//! \param [in] *pFeatureLevels
|
|
|
|
|
//! \param [in] FeatureLevels
|
|
|
|
|
//! \param [in] SDKVersion
|
|
|
|
|
//! \param [in] **ppDevice
|
|
|
|
|
//! \param [in] *pFeatureLevel
|
|
|
|
|
//! \param [in] **ppImmediateContext
|
|
|
|
|
//! \param [in] *pSupportedLevel D3D_FEATURE_LEVEL supported
|
|
|
|
|
//!
|
|
|
|
|
//! \return NVAPI_OK if the createDevice call succeeded.
|
|
|
|
|
//!
|
|
|
|
|
//! \ingroup dx
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D11_CreateDevice(IDXGIAdapter* pAdapter,
|
|
|
|
|
D3D_DRIVER_TYPE DriverType,
|
|
|
|
|
HMODULE Software,
|
|
|
|
|
UINT Flags,
|
|
|
|
|
CONST D3D_FEATURE_LEVEL *pFeatureLevels,
|
|
|
|
|
UINT FeatureLevels,
|
|
|
|
|
UINT SDKVersion,
|
|
|
|
|
ID3D11Device **ppDevice,
|
|
|
|
|
D3D_FEATURE_LEVEL *pFeatureLevel,
|
|
|
|
|
ID3D11DeviceContext **ppImmediateContext,
|
|
|
|
|
NVAPI_DEVICE_FEATURE_LEVEL *pSupportedLevel);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__)
|
|
|
|
|
#if defined(__cplusplus) && defined(__d3d11_h__)
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
//
|
|
|
|
|
// FUNCTION NAME: NvAPI_D3D11_CreateDeviceAndSwapChain
|
|
|
|
|
//
|
|
|
|
|
//! DESCRIPTION: This function tries to create a DirectX 11 device and swap chain. If the call fails (if we are
|
|
|
|
|
//! running on pre=DirectX 11 hardware), depending on the type of hardware it will try to create a DirectX 10.1 OR
|
|
|
|
|
//! DirectX 10.0+ OR DirectX 10.0 device. The function call is the same as D3D11CreateDeviceAndSwapChain,
|
|
|
|
|
//! but with an extra argument (D3D_FEATURE_LEVEL supported by the device) that the function fills
|
|
|
|
|
//! in. This argument can contain -1 (NVAPI_DEVICE_FEATURE_LEVEL_NULL), if the requested featureLevel
|
|
|
|
|
//! is less than DirectX 10.0.
|
|
|
|
|
//!
|
|
|
|
|
//! SUPPORTED OS: Windows Vista and higher
|
|
|
|
|
//!
|
|
|
|
|
//!
|
|
|
|
|
//! \since Release: 185
|
|
|
|
|
//!
|
|
|
|
|
//! \param [in] pAdapter
|
|
|
|
|
//! \param [in] DriverType
|
|
|
|
|
//! \param [in] Software
|
|
|
|
|
//! \param [in] Flags
|
|
|
|
|
//! \param [in] *pFeatureLevels
|
|
|
|
|
//! \param [in] FeatureLevels
|
|
|
|
|
//! \param [in] SDKVersion
|
|
|
|
|
//! \param [in] *pSwapChainDesc
|
|
|
|
|
//! \param [in] **ppSwapChain
|
|
|
|
|
//! \param [in] **ppDevice
|
|
|
|
|
//! \param [in] *pFeatureLevel
|
|
|
|
|
//! \param [in] **ppImmediateContext
|
|
|
|
|
//! \param [in] *pSupportedLevel D3D_FEATURE_LEVEL supported
|
|
|
|
|
//!
|
|
|
|
|
//!return NVAPI_OK if the createDevice with swap chain call succeeded.
|
|
|
|
|
//!
|
|
|
|
|
//! \ingroup dx
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D11_CreateDeviceAndSwapChain(IDXGIAdapter* pAdapter,
|
|
|
|
|
D3D_DRIVER_TYPE DriverType,
|
|
|
|
|
HMODULE Software,
|
|
|
|
|
UINT Flags,
|
|
|
|
|
CONST D3D_FEATURE_LEVEL *pFeatureLevels,
|
|
|
|
|
UINT FeatureLevels,
|
|
|
|
|
UINT SDKVersion,
|
|
|
|
|
CONST DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
|
|
|
|
|
IDXGISwapChain **ppSwapChain,
|
|
|
|
|
ID3D11Device **ppDevice,
|
|
|
|
|
D3D_FEATURE_LEVEL *pFeatureLevel,
|
|
|
|
|
ID3D11DeviceContext **ppImmediateContext,
|
|
|
|
|
NVAPI_DEVICE_FEATURE_LEVEL *pSupportedLevel);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__)
|
|
|
|
|
#if defined(__cplusplus) && defined(__d3d11_h__)
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
//
|
|
|
|
|
// FUNCTION NAME: NvAPI_D3D11_SetDepthBoundsTest
|
|
|
|
|
//
|
|
|
|
|
//! DESCRIPTION: This function enables/disables the depth bounds test
|
|
|
|
|
//!
|
|
|
|
|
//! SUPPORTED OS: Windows Vista and higher
|
|
|
|
|
//!
|
|
|
|
|
//!
|
|
|
|
|
//! \param [in] pDeviceOrContext The device or device context to set depth bounds test
|
|
|
|
|
//! \param [in] bEnable Enable(non-zero)/disable(zero) the depth bounds test
|
|
|
|
|
//! \param [in] fMinDepth The minimum depth for depth bounds test
|
|
|
|
|
//! \param [in] fMaxDepth The maximum depth for depth bounds test
|
|
|
|
|
//! The valid values for fMinDepth and fMaxDepth
|
|
|
|
|
//! are such that 0 <= fMinDepth <= fMaxDepth <= 1
|
|
|
|
|
//!
|
|
|
|
|
//! \return ::NVAPI_OK if the depth bounds test was correcly enabled or disabled
|
|
|
|
|
//!
|
|
|
|
|
//! \ingroup dx
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
NVAPI_INTERFACE NvAPI_D3D11_SetDepthBoundsTest(IUnknown* pDeviceOrContext,
|
|
|
|
|
NvU32 bEnable,
|
|
|
|
|
float fMinDepth,
|
|
|
|
|
float fMaxDepth);
|
|
|
|
|
|
|
|
|
|
#endif //defined(__cplusplus) && defined(__d3d11_h__)
|
|
|
|
|
|
|
|
|
|
#include"nvapi_lite_salend.h"
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
#pragma pack(pop)
|