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63 lines
1.6 KiB
63 lines
1.6 KiB
11 years ago
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/*
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* Copyright 2008-2012 NVIDIA Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <thrust/detail/config.h>
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namespace thrust
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{
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namespace detail
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{
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template<typename BaseAllocator>
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struct no_throw_allocator : BaseAllocator
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{
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private:
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typedef BaseAllocator super_t;
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public:
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inline no_throw_allocator(const BaseAllocator &other = BaseAllocator())
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: super_t(other)
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{}
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template<typename U>
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struct rebind
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{
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typedef no_throw_allocator<typename super_t::template rebind<U>::other> other;
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}; // end rebind
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void deallocate(typename super_t::pointer p, typename super_t::size_type n)
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{
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try
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{
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super_t::deallocate(p, n);
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} // end try
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catch(...)
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{
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// catch anything
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} // end catch
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} // end deallocate()
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inline bool operator==(no_throw_allocator const &other) { return super_t::operator==(other); }
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inline bool operator!=(no_throw_allocator const &other) { return super_t::operator!=(other); }
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}; // end no_throw_allocator
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} // end detail
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} // end thrust
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