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65 lines
1.9 KiB
65 lines
1.9 KiB
11 years ago
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/*
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* Copyright 2008-2012 NVIDIA Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <thrust/detail/config.h>
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#include <thrust/detail/allocator/malloc_allocator.h>
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#include <thrust/system/detail/generic/select_system.h>
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#include <thrust/system/detail/bad_alloc.h>
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#include <thrust/detail/raw_pointer_cast.h>
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#include <thrust/detail/malloc_and_free.h>
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namespace thrust
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{
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namespace detail
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{
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template<typename T, typename System, typename Pointer>
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typename malloc_allocator<T,System,Pointer>::pointer
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malloc_allocator<T,System,Pointer>
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::allocate(typename malloc_allocator<T,System,Pointer>::size_type cnt)
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{
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using thrust::system::detail::generic::select_system;
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// XXX should use a hypothetical thrust::static_pointer_cast here
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System system;
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pointer result = thrust::malloc<T>(select_system(system), cnt);
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if(result.get() == 0)
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{
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throw thrust::system::detail::bad_alloc("malloc_allocator::allocate: malloc failed");
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} // end if
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return result;
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} // end malloc_allocator::allocate()
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template<typename T, typename System, typename Pointer>
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void malloc_allocator<T,System,Pointer>
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::deallocate(typename malloc_allocator<T,System,Pointer>::pointer p, typename malloc_allocator<T,System,Pointer>::size_type n)
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{
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using thrust::system::detail::generic::select_system;
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System system;
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thrust::free(select_system(system), p);
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} // end malloc_allocator
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} // end detail
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} // end thrust
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