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53 lines
1.3 KiB
53 lines
1.3 KiB
11 years ago
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/*
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* Copyright 2008-2012 NVIDIA Corporation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <thrust/detail/config.h>
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#include <thrust/detail/type_traits/pointer_traits.h>
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#include <thrust/detail/allocator/tagged_allocator.h>
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namespace thrust
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{
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namespace detail
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{
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template<typename T, typename System, typename Pointer>
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class malloc_allocator
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: public thrust::detail::tagged_allocator<
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T, System, Pointer
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>
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{
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private:
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typedef thrust::detail::tagged_allocator<
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T, System, Pointer
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> super_t;
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public:
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typedef typename super_t::pointer pointer;
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typedef typename super_t::size_type size_type;
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pointer allocate(size_type cnt);
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void deallocate(pointer p, size_type n);
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};
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} // end detail
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} // end thrust
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#include <thrust/detail/allocator/malloc_allocator.inl>
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